Agent-Oriented Methodology for Designing 3D Animated Characters

Authors

  • Gary Loh Chee Wyai School of Computing, University College of Technology Sarawak, Sarawak, Malaysia.
  • Cheah WaiShiang Faculty of Computer Science & Information Technology, Universiti Malaysia Sarawak, 94300 Kota Samarahan, Sarawak, Malaysia.
  • Nurfauza Jali Faculty of Computer Science & Information Technology, Universiti Malaysia Sarawak, 94300 Kota Samarahan, Sarawak, Malaysia.

Keywords:

Agent-Oriented Software Engineering, BDI, Cognitive Architecture, Cognitive Modelling, Methodology,

Abstract

Agent Oriented Methodology (AOM) has been used as an alternative tool to modelling the production of 3D animated characters. Besides allowing strong engagement between production team members, the agent models also drive effective communication among them. This paper explores the adoption of AOM to model the cognitive capability of 3D animated characters. We extend and demonstrate how AOM can be used to model a BDI (Belief/Desire/Intention) cognitive architecture for 3D animated characters in a fire fighting and evacuation scenario. The contribution of this work is that it turns the AOM into a detailed design tool for a 3D production team. Although the AOM can serve as an engagement tool among various stakeholders, we further showcase the use of AOM as a tool for production design and development.

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Published

2017-10-20

How to Cite

Wyai, G. L. C., WaiShiang, C., & Jali, N. (2017). Agent-Oriented Methodology for Designing 3D Animated Characters. Journal of Telecommunication, Electronic and Computer Engineering (JTEC), 9(3-3), 153–158. Retrieved from https://jtec.utem.edu.my/jtec/article/view/2894

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