Evaluation in Serious Game Supply Chain Management with Blockchain Smart Contract

Authors

  • Astrid Novita Putri Department of Informatics Engineering, Universitas Semarang, Semarang, Indonesia
  • Yunifa Miftachul Arif Department of Informatics Engineering, UIN Maulana Malik Ibrahim Malang, Malang, Indonesia
  • Paulus Harsadi Department of Informatics Engineering, Universitas Tiga Serangkai, Surakarta, Indonesia
  • Sony Aditya Master of Informatics Engineering, Universitas Dian Nuswantoro Postgraduate, Semarang, Indonesia
  • Muhammad Hildi Radya Nararya Department of Informatics and Computer Engineering, Politeknik Elektronika Negeri Surabaya, Surabaya,Indonesia
  • Prasetio Nugroho Faculty of Communication Sciences, Universitas Dr. Soetomo, Surabaya, Indonesia

DOI:

https://doi.org/10.54554/jtec.2025.17.03.003

Keywords:

Serious Game, Heuristic Evaluation, Blockchain, User Experience

Abstract

Blockchain game technology and Smart Contracts bring significant changes for users by enabling direct transactions without intermediaries. This innovation allows faster and more efficient  payments and transactions and reducing costs typically charged by traditional financial institutions. However, the development of  blockchain game technology often neglects user perspective in supply chain management. This study evaluates the involvement of various actors (farmers, Village Unit Cooperatives, distributors, and customers) to ensure the effective application of smart contracts., which are cryptographic agreements digitally verified by participants. The Heuristic Evaluation method was applied, focusing on User Interface and User Experience, with usability testing conducted on 30 participants using the System Usability Scale (SUS). The results show  that the application’s navigation design allows users to track data easily and promotes transparency among actors in decentralized agricultural product transactions. The evaluation results were: User Registration (UR) 100%, Farmer Stock 80%, Farmer Shop (FSH) 90%, Farmer KUD Transaction (FK) 75%, KUD Stock (KS) 100%, KUD Shop (KSH) 90%, KUD Consumer Transaction (KD) 78%, Farmer Auction(FA) 55%, Farmer KUD Bidding Transaction (FBT) 75%, and Consumer Stock (CS) 88%. Additionally,  usability testing using the SUS method produced an average score of 81.083, classified as “marginal-excellent.”

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Published

2025-09-30

How to Cite

Novita Putri , A. ., Miftachul Arif , Y. ., Harsadi, P., Sony Aditya, Muhammad Hildi Radya Nararya, & Prasetio Nugroho. (2025). Evaluation in Serious Game Supply Chain Management with Blockchain Smart Contract. Journal of Telecommunication, Electronic and Computer Engineering (JTEC), 17(3), 19–26. https://doi.org/10.54554/jtec.2025.17.03.003