Collaborative Location-Based Mobile Game with Error Detection Algorithm

Authors

  • Adrus Mohamad Tazuddin Centre for Pre-University Studies, Universiti Malaysia Sarawak, 94300 Kota Samarahan, Sarawak, Malaysia.
  • Wong Ming Ming Faculty of Engineering, Computing and Science, Swinburne University of Technology, 93300 Kuching, Sarawak, Malaysia.
  • Abang Mohamad Aizuddin Faculty of Engineering, Universiti Malaysia Sarawak, 94300 Kota Samarahan, Sarawak, Malaysia.

Keywords:

Game Technology, Wi-Fi Localization, Location-Based Games, Pervasive Games,

Abstract

In the recent years, there has been an evolution in game input medium. From just using buttons, players can now interact with games through a wider spectrum of inputs which includes touch screen, camera, light sensor, accelerometer, compass and GPS. This is driven by the availability of these modules and sensors within mobile devices that are omnipresent nowadays. As a result, there has been a creative breakthrough on how games are played today where gaming experience can be made more intuitive and immersive. Localization is one of the input medium where the player’s physical location is used as part of the gameplay. This paper proposes an original gameplay schema that utilizes indoor mobile Wi-Fi localization technique as game input that does not require additional infrastructure. The game takes advantage of the weakness of Wi-Fi localization where environmental influence is significant and makes it part of the gameplay. A simple error detection algorithm is also introduced to maximize the game playability value by balancing game responsiveness and accuracy level.

Downloads

Download data is not yet available.

Downloads

Published

2018-03-01

How to Cite

Tazuddin, A. M., Ming Ming, W., & Mohamad Aizuddin, A. (2018). Collaborative Location-Based Mobile Game with Error Detection Algorithm. Journal of Telecommunication, Electronic and Computer Engineering (JTEC), 10(1-12), 1–7. Retrieved from https://jtec.utem.edu.my/jtec/article/view/3816