Fusion for Multiple Light Sources in Texture Mapping Object


  • Tawfiq A. Al-Asadi Information Technology College, University of Babylon
  • Ali Abdul Azeez Mohammed Baqer Information Technology College, University of Babylon


Fusion, Light Sources, Realism, Texture Mapping,


Abstract—In this paper, fusion method using wavelet transform was used to calculate the effects of multiple sources of light to make the object look more realistic and more informative than the original parts which take the effect of each light source alone. The color value of any pixel in the object depends essentially on the color of the specific mapped texture as well as on the effect of the light sources that produce bright or dark pixels value depending on the distance between the pixel and light source and the direction of light rays. The proposed method merges the effect of multiple lights. Instead of summing these effects, the method takes from each pixel one of three conditions. These states are the maximum effect among all sources of the light, the minimum effect among all sources to reflect fine shadow and the ratio effect from all sources. This ratio depends on the relative parameters among all sources.


I. D Hall and I. James, " Handbook of Multisensor Data Fusion ", 2001 by crc press LLC, ch. 4.

N. Bannai , R. B. Fisher and A. Agathos, "Multiple color texture map fusion for 3d models", 2006 , Elsevier, United Kingdom, School of Informatics, University of Edinburgh.

T. Stathaki, "Image fusion: Algorithms and applications", First edition 2008, Academic Press is an imprint of Elsevier, USA, ch. 14 and ch. 4.

O. Ukimura," Image fusion", 2011, Intechweb.org, Published by InTech Janeza Trdine 9, 51000 Rijeka, Croatia, Ch. 2 .

S. Ahmed and K. M. Iftekharuddin, "Efficacy of texture, shape, and intensity feature fusion for posterior-fossa tumor segmentation in mri", IEEE transactions on information technology IN BIOMEDICINE, vol. 15, no. 2, March, 2011.

E. A. A. Bayee, "Develop a 3D Visualization GIS Tool Using Texture Mapping", Thesis in Computer Science, Babylon University, Iraq, 2012, ch.2.

M. A. Borgi and M. E. Arbi, and C. B. Amar, "Wavelet network and geometric features fusion using belief functions for 3d face recognition", CAIP 2013, Part II, LNCS 8048, pp. 307–314, Springer- Verlag Berlin Heidelberg 2013.

I. Hadi and S. T. Hasson, "Graph Construction Based on Data base of Movie Objects", Oriental journal of computer science & technology, India , ISSN: 0974-6471 June 2013, Vol. 6, No. (2): Pgs.61-65.

J. F. Hughes, "Computer graphics principles and practice", third edition, 2014, Addison-Wesley, united states of America

J. Vince, "Mathematics for computer graphics", Fourth edition, 2014, Springer-Verlag, London, ch.11.

R. Maier, "Super-Resolution Keyframe Fusion for 3D Modeling with High-Quality Textures", Computer Vision Group, Technische Universit¨at M¨unchen, Germany, 2014.

Song Liu, et. al., " Creating Simplified 3D Models with High Quality Textures", University of Wollongong, Wollongong, NSW, Australia, , Date of Conference: 23-25 Nov. 2015, IEEE.

F. Gnovelli, M. Corsini, S. Pattanaik and M. D. Benedetto, "Introduction to computer graphics a practical learning approach", 2015 by Taylor & Francis group, ch.3 and ch6.

S. J. Janke," Mathematical structures for computer graphics", 2015 by John Wiley & Sons, ch.6 and ch.9.




How to Cite

A. Al-Asadi, T., & Mohammed Baqer, A. A. A. (2017). Fusion for Multiple Light Sources in Texture Mapping Object. Journal of Telecommunication, Electronic and Computer Engineering (JTEC), 9(2-11), 7–12. Retrieved from https://jtec.utem.edu.my/jtec/article/view/2729