1.
Tan KL, Lim CK. Digital Heritage Gamification: An Augmented-Virtual Walkthrough to Learn and Explore Tangible Cultural Heritage. JTEC [Internet]. 2017Sep.15 [cited 2024Jul.22];9(2-12):125-9. Available from: https://jtec.utem.edu.my/jtec/article/view/2781