Tan, K. L. and Lim, C. K. (2017) “Digital Heritage Gamification: An Augmented-Virtual Walkthrough to Learn and Explore Tangible Cultural Heritage”, Journal of Telecommunication, Electronic and Computer Engineering (JTEC), 9(2-12), pp. 125–129. Available at: https://jtec.utem.edu.my/jtec/article/view/2781 (Accessed: 26April2024).