TAN, K. L.; LIM, C. K. Digital Heritage Gamification: An Augmented-Virtual Walkthrough to Learn and Explore Tangible Cultural Heritage. Journal of Telecommunication, Electronic and Computer Engineering (JTEC), [S. l.], v. 9, n. 2-12, p. 125–129, 2017. Disponível em: https://jtec.utem.edu.my/jtec/article/view/2781. Acesso em: 27 dec. 2024.