Tan, K. L., & Lim, C. K. (2017). Digital Heritage Gamification: An Augmented-Virtual Walkthrough to Learn and Explore Tangible Cultural Heritage. Journal of Telecommunication, Electronic and Computer Engineering (JTEC), 9(2-12), 125–129. Retrieved from https://jtec.utem.edu.my/jtec/article/view/2781